Greetings! In messing around with an animated model of mine (.MS3D in case you didn't notice it in the title), I've found that disabling the loop mode simply cuts to the last frame. The animation is nothing all too complex (30 keyframes), nor is the code (even attempted at delaying the creation of the model through the use of Irr's timer system with the hopes that I just wasn't seeing it):
Code: Select all
IAnimatedMeshSceneNode *node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(L"model.MS3D"));
node->setLoopMode(false);
I've gone so far as to call setCurrentFrame and setFrameLoop (before and after setLoopMode) to no avail.
IrrLicht version: 1.7.2
Thanks for any help
-Tannz0rz