Orthogonal camera & orthogonal scene projection in Irrli

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Yohanna
Posts: 25
Joined: Sat Dec 11, 2010 2:12 am

Orthogonal camera & orthogonal scene projection in Irrli

Post by Yohanna »

Hello everyone,

I am not expert in Irrlicht but I put this question here and also in the beginners division to get the best feedback.

I need to have an orthogonal view of the scene rather than perspective view, or by other words project the 3D scene that is saved in a file (for example .3ds) on the screen. in this case the 3D scene will be seen as 2D image by an orthogonal camera and the image will be the same even if we changed the Z coordinate of the camera position (point x,y,z will be projected on x,y,0).
the question is: can irrlicht provide any possibility for such an image? orthogonal camera or orthogonal projection of the scene on the screen rather than perspective one?

I would be waiting for any idea from you.
many thanks in advance
hybrid
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Post by hybrid »

Ever thought about using the search button or checking the API on your own? I think even example 6 talks about this, even though it does not show orthogonal view. So short answer, yes, there's an easy way to do this. Just search for the orthogonal methods and make sure you tell the camera about it.
Yohanna
Posts: 25
Joined: Sat Dec 11, 2010 2:12 am

Post by Yohanna »

Thank you very much Hybrid

this is good news, I was searching in other libraries but it looks that with Irrlicht I should not think of anyone else.

I will check it now

thank you again
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