hendu wrote:Extra effort done by hardware != no effort. Even if hw-accelerated, it is a nonzero increase.
The time needed to do this conversion is completely neglectable, there's no point in making an issue out of that
Yeah, letting hw take care of it is easier than worrying about gamma yourself. But I still don't see what is there to worry about; in all comparison images I've seen, the naive, ignore-gamma way looks better. It may be skewed, but it looks better & is no extra effort.
It all depends on what you want to do of course, in non-photorealistic scenes the lighting model won't really matter, it'll just be a matter of personal preference, in photorealistic scenes however your specular hightlights will be completely off for example (like mentioned in the article)
Now most irrlicht projects don't really get to the bar of being called 'photorealistic', but if someone would want to take it to that level they'd need to convert their lighting pipeline so it uses a linear model to get correct results
Btw, some other interesting articles on the same site:
http://filmicgames.com/archives/557 and
http://filmicgames.com/archives/547