I have the 2.56 Linux beta from Blender's website and have been learning Blender's basics. I am at the point where I am starting to animate with bones. In Blender I have a few keyframes set, and I can see the model change from keyframe to keyframe. My problem is I just can't get this to show up in Irrlicht at all.
I don't see a Blitz3d exporter for 2.5 so that might make things even more complicated. I am trying to use the DirectX exporter. I do see entries in the .x file for animations, but none end up playing in the MeshViewer. Also I have a model where if I export with animations, the mesh turns up garbled. I am wondering if there's some known method for exporting Blender 2.5 dynamic meshes into Irrlicht.
Getting blender 2.5 animated meshes into Irrlicht
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in order for skinned meshes to work in irrlicht you must have one parent bone for all bones in blender and make sure ALL vertices are mapped to a bone or animated mesh will not work at all.
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Are you talking about the .x file type?ChaiRuiPeng wrote:in order for skinned meshes to work in irrlicht you must have one parent bone for all bones in blender and make sure ALL vertices are mapped to a bone or animated mesh will not work at all.
Update: i've managed to get the .x file type working correctly.
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