Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
Contact:

Post by jorgerosa »

Radikalizm, serengeor: Thanks! And... yep, you are right indeed. My idea is to have many more cameras, and after X seconds, it chooses another random camera view (else will be very annoying after some seconds). Im trying to do so. Im a noob in C++ and Irrlicht, and this stuff is being doing, but in a sloooooooow way... im on the firsts steps here... But i think that ill have all this stuff done, soon... ;)
[EDIT] Ok, I´ve changed the source code, to have a little less "hardcore" cameras views. (Not in the video).
Granthus
Posts: 16
Joined: Mon Jan 22, 2007 8:04 am
Location: Australia
Contact:

Post by Granthus »

Just a quick visualisation I threw together to better 'see' gyroscopic behaviour/motion. Unfortunately youtube messed up the quality of the clip but I still like it all the same.

http://www.youtube.com/watch?v=8sk_B0uq0js

EDIT: Initially starting with equal rotational periods for each dimension, at the 0:01:00 mark we see it using a 100,10,1 ratio (inner ring to outer)
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Post by Escen »

Made some small progress again with my new OverHeat version.
Got some nasty FPS drop recording with FRAPS, don't know why. The app is still around 100-120 fps.

http://www.youtube.com/watch?v=jLeZoBN1 ... er&list=UL
lazerblade
Posts: 194
Joined: Thu Mar 18, 2010 3:31 am
Contact:

Post by lazerblade »

Good to see that it's progressing. Awesome sky, did you use a skyplane? Skybox? SkyDome?
LazerBlade

When your mind is racing, make sure it's not racing in a circle.

3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Post by Escen »

Awesome sky, did you use a skyplane? Skybox? SkyDome?
Needed some hills on the horizon, so I used Terragen 2 to create a SkyBox, (describedhere) and converted those images to a SkyDome.
It's not seamless so I have to tweak a little bit more later.
lazerblade
Posts: 194
Joined: Thu Mar 18, 2010 3:31 am
Contact:

Post by lazerblade »

Thanks!
LazerBlade

When your mind is racing, make sure it's not racing in a circle.

3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
Yoran
Site Admin
Posts: 96
Joined: Fri Oct 07, 2005 8:55 am
Location: The Netherlands
Contact:

Post by Yoran »

Hey all,

the video below is a virtual office walkthrough done in irrlicht.

- The office is fully automatically generated, based on a set of requirements (100 persons, colorful)
- the video is done using AI, a fully automatically generated path and video
- and finally its fully automatically posted to youtube

http://www.youtube.com/watch?v=CzdDSofabJY&hd=1
Image

Enjoy
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Post by Escen »

Ziet er goed uit, en herkenbaar...heb vroeger ook in de utiliteitsbouw (systeemwanden) gewerkt.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Hou het in het Engels kerels ;)

Keep it english
ChaiRuiPeng
Posts: 363
Joined: Thu Dec 16, 2010 8:50 pm
Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..

Post by ChaiRuiPeng »

bùyòng le xièxiè
ent1ty wrote: success is a matter of concentration and desire
Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Si myslíte, že ste frajeri alebo čo :roll:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

Feric toma lon tokemi
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

This is developing into a distinctively boring situation.

In other words,
hybrid wrote:This is plain bullshit.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Post by Escen »

Added some new forest to my game...

It's meant to drive, but who wants to destroy this brand new forest.

http://www.youtube.com/watch?v=TaCRRNtA ... er&list=UL

Image
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Post by greenya »

Small demo for my article (in russian) about LOD technique:
http://www.youtube.com/watch?v=gobgy9_AM98
Post Reply