EMT_LIGHTMAP_LIGHTING
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captainkitteh
- Posts: 28
- Joined: Sat May 21, 2011 10:49 am
- Location: Dhaka, Bangladesh
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EMT_LIGHTMAP_LIGHTING
You can not see ANYTHING in BSP maps with EMT_LIGHTMAP_LIGHTING. With EMT_LIGHTMAP_LIGHTING_M4 and very strong lights used in BSP compiler like radiant you could barely make out the shape of the map. Why are meshes so extremely dark ? Should not they be just as bright in EMT_LIGHTMAP_M4 as EMT_LIGHTMAP ? Other than using absurdly high values for lights that wash out textures in GTKRadiant what solution is there ?
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