I don't have any issue with the fact that a void pointer is used; in cases like these this is obviously the easiest solutionBrainsaw wrote:As an oldschool C-Coder I like void pointer, no matter if accessed through setters/getters or not. Btw: ODE uses the same thing, and in my wrapper I always attach the Irrlicht scene node to the corresponding physical ODE object.
I'm just looking at it from a pure OO-based design