Yet another attach data to your scene nodes, Newton Style

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

Brainsaw wrote:As an oldschool C-Coder I like void pointer, no matter if accessed through setters/getters or not. Btw: ODE uses the same thing, and in my wrapper I always attach the Irrlicht scene node to the corresponding physical ODE object.
I don't have any issue with the fact that a void pointer is used; in cases like these this is obviously the easiest solution
I'm just looking at it from a pure OO-based design
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