animation
b3d or directx. Look for gandalf's b3d converter for blender or you can simply export as directx format (.x). I prefer using b3d because it is much more reliable (always good uv maps, proportions, etc. and i get the exact mesh from blender to irrlicht). btw, be sure to animate your mesh with armatures and not IPO.
#include <Iyad.h>
Thank you!Iyad wrote:b3d or directx. Look for gandalf's b3d converter for blender or you can simply export as directx format (.x). I prefer using b3d because it is much more reliable (always good uv maps, proportions, etc. and i get the exact mesh from blender to irrlicht). btw, be sure to animate your mesh with armatures and not IPO.
What do you mean?btw, be sure to animate your mesh with armatures and not IPO.