when using irrlicht 1.8, code that worked fine in irrlicht 1.7 now crashes. this code is related to rendering with RTT enabled.
Does anyone have any idea what can cause this crash?#0 0x15332e77 in gleRunVertexSubmitImmediate
#1 0x153324fc in gleLLVMArrayFunc
#2 0x153324b4 in gleSetVertexArrayFunc
#3 0x1531b4f3 in gleDrawArraysOrElements_ExecCore
#4 0x152a4e23 in glDrawElements_Exec
#5 0x95e37050 in glDrawElements
#6 0x00c62fac in irr::video::COpenGLDriver::renderArray at COpenGLDriver.cpp:1668
#7 0x00c67ce9 in irr::video::COpenGLDriver::drawVertexPrimitiveList at COpenGLDriver.cpp:1511
#8 0x00abff30 in irr::video::CNullDriver::drawMeshBuffer at CNullDriver.cpp:1518
#9 0x00af1cc5 in irr::scene::CMeshSceneNode::render at CMeshSceneNode.cpp:165
#10 0x00aade67 in irr::scene::CSceneManager::drawAll at CSceneManager.cpp:1505
EDIT: humm I disabled RTT and it still crashes, so it looks like any rendering causes issues