im trying to setup the irrlicht engine with devc++
i tried setting up the likers and everything the tutorial at http://irrlicht.sourceforge.net/tut_devcpp.html
said, but i just get compiler errors.
also is there anything different I have to do to set it up specifically for direct3d? my graphics card doesnt do opengl.
Cant get irrlicht to work
What compiler errors do you get? Without them, it's nearly impossible to tell what's going wrong.
In any case, if you're using the prebuilt SDK, I think that directx has already been compiled in, so you should be able to use that driver straight away.
But moreover, I would highly recommend switching to a different compiler. Dev-C++ is outdated. I use MSVC (google Microsoft Visual C++ Express) which is free and arguably the best modern compiler (I don't want to start a war - I love my *nix box and its gcc I'm just talking based on optimizations and executable sizes, etc.), but Code::Blocks is another nice IDE.
But if the IDE's linker settings aren't working for you, you can try this (at the top of main):
-RageD
In any case, if you're using the prebuilt SDK, I think that directx has already been compiled in, so you should be able to use that driver straight away.
But moreover, I would highly recommend switching to a different compiler. Dev-C++ is outdated. I use MSVC (google Microsoft Visual C++ Express) which is free and arguably the best modern compiler (I don't want to start a war - I love my *nix box and its gcc I'm just talking based on optimizations and executable sizes, etc.), but Code::Blocks is another nice IDE.
But if the IDE's linker settings aren't working for you, you can try this (at the top of main):
Code: Select all
#pragma comment(lib, "./path/to/Irrlicht.lib")
DuF = (del)F.u
Microsonic Development
Microsonic Development
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- Posts: 2
- Joined: Sun Jun 12, 2011 5:31 am
You can also try code::blocks, eclipse, netbeans.voodoochild850 wrote:yeah im not sure but i think its not linking like it should. im going to try with mvc++, i just never really liked it, feels to cluttered for me
Working on game: Marrbles (Currently stopped).