Gawd, I wish I had seen this thread sooner...
My development team and I are currently in need of modelers. We are working on a
6DoF FPS. Our original idea is to create an updated version of the Descent series[
http://en.wikipedia.org/wiki/Descent_(computer_game) ], though to avoid any lawsuits, etc. we've decided to create a game with a new set of weapons as well as a new ship. We have one modeler already, although he started modeling 3-4 weeks ago and has zero artist (i.e. texture) experiance or skill.... Our project is not in desperate need of a modeler, however, if we can recruit someone that can help us out, and maybe help our current modeler out, that would be great.
In the beginning we would just need powerup models, and shortly thereafter a ship model(for the player). For our initial release we are planning on Multiplayer only, and trying to drum up some support before taking on a task of building a singleplayer. To that end we can display non-vanilla levels from Descent1\2\3, though to ensure there are NO issues with legal stuffs it would be great if we could have newer levels built for us that really show off what an updated engine can do for the game.
Related to this would be that the Descent series was all about being in mines. So far the best mines we have are cubes (from D1\2) and more complicated structures in D3, but that is '99 era game engine, so not efficient, and not designed to handle heavy poly counts. So, perhaps you could help to provide us with a "creepy" atmosphere. We have a couple audio peoples who could give you ambient sounds, etc. But we can get more into that if you're interested
If you have any questions, comments, or are interested in joining up, post a message here or private message me, your choice.
Thanks!