I'm looking for some sort of dedicated server type thing to run the game I'm working on.
This thing is that hiring a dedicated server seems like massive overkill.
The game is fairly small and due to its turn-based nature will only need to send like 2K of data every 5 minutes or so.
I know socket programming (eg winsock) and in the past I have just made my own software solution, but this usually involves having one of the clients act as host and then they have to deal with port forwarding and its horrible.
What I'm thinking is that surely there is some existing generic technology that is common in websites that would allow the sending of this tiny amount of data.
I know next to nothing about web-technologies so I may be on completely the wrong track, but I'm thinking something like a websites apache server, php page, or similar could be used.
But as I said I don't know anything about these.
Ideally I don't want to pay lots for a dedicated server, if it is something that runs already within a standard websites I'm happy to pay for hosting for one of those.
I guess what I'm asking here is if anyone has any ideas on where I should start looking.
Is there an existing technology that would do what I want? or am I just going to have to go the dedicated server or port forwarding approach?
Looking for a server solution
there are also VPS(virtual private servers) which AFAIK are a bit cheaper. In my country server with:
Bandwith: 50GB.
Space:500mb.
...(More stuff I was lazy to translate).
Is only ~0.8$ atm. (and normally its 1.6$).
Bandwith: 50GB.
Space:500mb.
...(More stuff I was lazy to translate).
Is only ~0.8$ atm. (and normally its 1.6$).
Working on game: Marrbles (Currently stopped).
Well, some people don't keep their computers 24 hours a day and may not want to use their own bandwidth.Grumpy wrote:Have you thought about making your own server ??
Do a search under making your own... its seems simple enough.
Working on game: Marrbles (Currently stopped).