Screenshot of the Month July 2011 [Winner announced!]
Light Manager-rainy day
An extension on example 20 for managing lights and shaders for an infinite number of lights per object
An extension on example 20 for managing lights and shaders for an infinite number of lights per object
Last edited by omaremad on Thu Jun 30, 2011 12:24 pm, edited 1 time in total.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Screenshot of the Month July 2011 [Submit now!]
So many good screens this month!... I will try to compete with my own...
Messing with terrain meshes. The terrain has 32768 triangles, and it is very large (80000x80000 engine units/ 800 meters)
Messing with terrain meshes. The terrain has 32768 triangles, and it is very large (80000x80000 engine units/ 800 meters)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month July 2011 [Submit now!]
Mel, you have my vote...
MSN: victorborges at live dot com
www.vhborges.com
www.vhborges.com
Re: Screenshot of the Month July 2011 [Submit now!]
i like how the background fades into white
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Re: Screenshot of the Month July 2011 [Submit now!]
I really like yours Mel. Do you have an animation system and character movement system in place for that game?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: Screenshot of the Month July 2011 [Submit now!]
I didn't visit the forum for few months and today when i open up the forum. fuuuuuu so many nice screenshots! great job guys!
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: Screenshot of the Month July 2011 [Submit now!]
These are so good I'm not even submitting mine until I get SSAO+SSGI+steep parallax+shadowmapping done
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Re: Screenshot of the Month July 2011 [Submit now!]
Mel, the specular highlights on the ground make the ground fell organic! Wow! The terrain is rendered from a single tile?
Re: Screenshot of the Month July 2011 [Submit now!]
Yes, the terrain is a single mesh, it is an octree to enable any speed up, and it is passed to newton as a mesh (not a heightfield) The character walks on the surface. And yes, the character is animated, it has a simple animation, but it is animated using a skin shader. It has 4 weights per vertex, with 25 bones or so, shadowmapping and normals.
The next step is to add more characters, enemies, monsters, NPC's..., i hope i can achieve at least a solid framerate of 60 fps and that the whole thing can run smooth with at least 10 characters like that (15000 triangles, if the models had less triangles, the performance would posibly increase.) on screen. That screen with vsync disabled runs at 120/100 fps with a GeForce 425M, so i am not sure if that is a good or a bad performance. The good thing is that with a GeForce 8600, the performance is similar, so who knows?
The next step is to add more characters, enemies, monsters, NPC's..., i hope i can achieve at least a solid framerate of 60 fps and that the whole thing can run smooth with at least 10 characters like that (15000 triangles, if the models had less triangles, the performance would posibly increase.) on screen. That screen with vsync disabled runs at 120/100 fps with a GeForce 425M, so i am not sure if that is a good or a bad performance. The good thing is that with a GeForce 8600, the performance is similar, so who knows?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month July 2011 [Submit now!]
Nice shot Mel
you should add in some vegetation like trees or grass before you worry about framerates, an empty terrain feels boring
you should add in some vegetation like trees or grass before you worry about framerates, an empty terrain feels boring
Re: Screenshot of the Month July 2011 [Submit now!]
Re: Screenshot of the Month July 2011 [Submit now!]
New refraction/reflexion shader:
The effect is working with the whole scene lighted!
Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now)
My dual paraboiloid shadow maps are not precise enought for big maps so I desactivated it but I'll be back with some other adaptive methods!!
The effect is working with the whole scene lighted!
Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now)
My dual paraboiloid shadow maps are not precise enought for big maps so I desactivated it but I'll be back with some other adaptive methods!!
CuteAlien wrote:coders are well-known creatures of the night
Re: Screenshot of the Month July 2011 [Submit now!]
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Re: Screenshot of the Month July 2011 [Submit now!]
Isn't chromatic aberration something you'd usually want to avoid? If you look at it from a photography or cinematography standpoint you'd want to get rid of chromatic aberration as much as possibleomaremad wrote:Updated with chromatic aber +vigenette
Some people may like it because it creates the illusion of watching the scene through something like a security camera (which of course could be useful in many aspects), but it kind of ruins the quality of the scene for me
Re: Screenshot of the Month July 2011 [Submit now!]
"Dance Floor" - because dance floor lights are pretty~
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Oops, I guess I don't know how to model a dance floor, and got a little carried away
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Oops, I guess I don't know how to model a dance floor, and got a little carried away