Hey, i'm creator and one of developers of IrrRPG Builder (http://irrrpgbuilder.sourceforge.net). Today i've finished my first prototype of an octree system.
The first results are really good, my technique icreases the framerate in very large scenes. screens and first results are available in this page:
http://irrrpgbuilder.sourceforge.net/fo ... 36&start=0
Octree culling
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Octree culling
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Re: Octree culling
Interesting. I remember seeing an octree scene manager here before though?
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Re: Octree culling
Just a note: I've moved this thread here, as it's more of a project than a discussion.
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- Competition winner
- Posts: 78
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Re: Octree culling
I'm not sure about now, but some time ago i've searched and found nothing for irrlicht, only the ogre3D OctreeSceneManager.hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Re: Octree culling
Maybe this: http://irrlicht.sourceforge.net/forum/v ... =9&t=38987 ?hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
Working on game: Marrbles (Currently stopped).