one key concpet would be to have a custom transform. 3d x y z, orienation, and time. however that assumes time as a linear strip in a higher dimension media. also that does not make too much sense when you remember objects like ourselves dont exist at one point in time, but have a "duration". however THAT has its faults as well, since matter and energy are not created or destroyed, only change form.
so it is not theobjects themselves which change position in time. it is the current "viewpoint" that changes. also it doesn't make any sense that an object "changes position in time", since we use "before" "aftor" "during" RELATIVE to our current "viewpoint" it would not make sense to assign a delta offset value to a object in time, unless we implement a higher dimensional media.
however i think this may be resolved with a cousin of quaternions, i assume it exists, since to accurately describe a system in n dimensions you need like a system that describes properties of n+1 degrees
example: to accurately draw on a _2d_ screen (our computer 3d graphics) you need 3d information. in order to avoid that information loss you need one more dimension.
like we see world in 2d, but we only have illusion of 3d.that is we cannot see behind objects, unless they are transperatn, but that doesnt really count, since those "objectS", like glass and stuff, are not really "transperant", but only have certain percentage of light passing through their atoms...
...wiat.. what was i talking about. i thhink i deviated..
EDIT:
there is a concept i developed i do want to test, it has to do with "changing" timelines.
it is bit hard to explain in text, but let me give analogy.
so say you have a laser, it is perfect, never deviates. this laser is special. it is a theoretical laser that projects out to infinity in 0 time.
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now say you have glass box, it too is perfect, no bad seams etc.
now shine laser, logic has it that ALL 100% of box will be lit with infinite amount of light. however if you can "choose" on point along that laser light, which bounces etc. you can well, see where it is going to be really. now if you place maybe another small mirror somewhere in the box the light "equation" WILL change, however the final "integral" if you may, will not, the box at the "end", whatever that is, will be infinite lit with light, but nevermind that.
that point is, develop a solver algorithm, that quantifies an analogous "curve", kind of like quantififying calculus on digital computers. and simply use to solve it.
my hope is to use cude and parrallel for solving. of course not a literal implementation of the mirror box example but something higher up to be able to illustrate for example.
