It sounds like a nice idea and all to try and bring people together with open source, but it also sounds like the kind of ideas I had when I was a newbie (still am btw) and was bursting with unchecked enthusiasm and I thought I could set out on huge projects and finish them in absurdly short amounts of time.
I am not too sure I like the "one 3d game engine" idea though... it sounds really naive..
uh... I dun'no, sounds like you want to turn game devving into some sort of mmo shop or something hehe.
One suggestion I would have for newbies who are going from managed c# to unmanaged c++ is to maybe set out on various small tasks together to get to know the irrlicht engine. c# and visual studio do a wonderful job of watering down many things and makes it seem like creating the next block buster mmo hit would be a piece of pie. It's not.
Your enthusiasm is certainly welcome and desired, but you can't magically get everyone to focus and form some sort of new internet world order that brings every piece of code into "one engine".
Also, most projects I have seen use gcc and codeblocks is a popular IED, visual studios is alright for making some windows gui and stuff, but imo it's FAR too limited to take advantage of cross-platform stuff for which irrlicht was designed.
Instead of sourceforge being tons of similar projects....
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Re: Instead of sourceforge being tons of similar projects...
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
Re: Instead of sourceforge being tons of similar projects...
I smell SPAM
Working on game: Marrbles (Currently stopped).
Re: Instead of sourceforge being tons of similar projects...
serengeor wrote:I smell SPAM
Re: Instead of sourceforge being tons of similar projects...
I smell a kid who has little to no programming, modelling, or game design experience who wants to make an mmo, minecraft clone, or some giant combined engine , and will give up in a few weeks when he realizes how hard it is.
My suggestions to you:
1. Learn programming (and modelling)
2. All of your "giant, open source combining of engines" is ridiculously stupid. It will never work for about a million reasons. The more you know programming the more you will realize how pointless and stupid your idea was. Sorry if I'm sounding harsh, but its true...
3. Start small. Make a few small games (Pong sized games) before you attempt to do anything big.
4. Don't start stupid threads like this and post some ramblings. If you have a question or want to start a discussion then clearly state what you want to say/ask. A bunch of random sentence fragments are borderline spam.
There are hundreds of 3d modelling programs out there, why make another one? Also there already is a modelling program created with irrlicht. Pottery like tools in a 3d modelling program is nothing new.maybe i or someone should make a modeler, i had an idea for a 3d modeling program based on pottery, you'd 'spin' a 3d shape of vertexes and push it with some pottery like tools perhaps in some multiplayer competition and save the results...
They are 2 engines that were started by different developers. That's why there are two. Also people like having choices.there's also the ogre 3d engine, why are there 2?
No offense, but that is possibly one of the stupidest things I have ever heard on this forum.Perhaps it would be better if there was "1" 3d engine with many different options within it, so you coudl pick the irrlicht render core or the ogre render core and they'd both be options.....perahps until market or developer forces picked one
Yes. Search through project announcements. Keep in mind that just because the engine is open source, doesn't mean all of those projects are.Anyways is there a big collection of old projects?
permit??? wtf?i'm not gonna get rich writing software without a permit anyways
My suggestions to you:
1. Learn programming (and modelling)
2. All of your "giant, open source combining of engines" is ridiculously stupid. It will never work for about a million reasons. The more you know programming the more you will realize how pointless and stupid your idea was. Sorry if I'm sounding harsh, but its true...
3. Start small. Make a few small games (Pong sized games) before you attempt to do anything big.
4. Don't start stupid threads like this and post some ramblings. If you have a question or want to start a discussion then clearly state what you want to say/ask. A bunch of random sentence fragments are borderline spam.
multum in parvo