EditIrr

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Should we keep working on this?

yes
82
94%
no
5
6%
 
Total votes: 87

ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

awesome, thanks :wink:
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: EditIrr

Post by ACE247 »

Ok it's been a year now. Whats the latest on this project?
I also noticed the SVN version got some sort of GUI rework, looks really clean now.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: EditIrr

Post by 3DModelerMan »

Actually I've been away working on other projects, and sudi's been working too. I'm doing a game with Unity, I'll be back on Irrlicht after that project is finished.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: EditIrr

Post by 3DModelerMan »

That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
yyh7011cn
Posts: 3
Joined: Thu Jun 07, 2012 4:53 am

Re: EditIrr

Post by yyh7011cn »

I get the the sourcecode of editirr, but I don't know how to compile the project, help me , thanks.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Re: EditIrr

Post by sudi »

yyh7011cn wrote:I get the the sourcecode of editirr, but I don't know how to compile the project, help me , thanks.
whats the problem?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
yyh7011cn
Posts: 3
Joined: Thu Jun 07, 2012 4:53 am

Re: EditIrr

Post by yyh7011cn »

I have compiled it successfully with code::Blocks. But ,when I run Editirr and click the button “Add Node”,it run with error. The error message is “program received signal SIGSEGV, Segment fault”, and position of error refers to the 258 line of CSceneTree.cpp . And the corresponding code is
irr::scene::Iscen Manager * smgr= Device->GetScene Manager( );//CRASH!
How can i fix the problem, thx.
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: EditIrr

Post by ACE247 »

Seems like the same old problem I once had. Frankly I never figured out how to fix it.
Maybe Sudi knows by now?
yyh7011cn
Posts: 3
Joined: Thu Jun 07, 2012 4:53 am

Re: EditIrr

Post by yyh7011cn »

I have fix the problem, thx.
fanhao
Posts: 1
Joined: Wed Jun 20, 2012 8:40 am

Re: EditIrr

Post by fanhao »

I have compiled it successfully.but,i don't know how to use some functions of it.
Can you help me with this problem that how to use the function about "waterSurface" in "Add Node" .
Thanks.
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