Facial animation

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CuteAlien
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Re: Facial animation

Post by CuteAlien »

Note that fixing your normals is the better solution.
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brick
Posts: 36
Joined: Sun Jul 10, 2011 12:15 pm

Re: Facial animation

Post by brick »

I can't seem to make my .x animation work. I pasted the code for importing the object and animating it from various tutorials, and I must have made some critical error, but I can't seem to find it. If anyone can tell me what the problem is, I would be grateful. Maybe the entire approach is wrong?

Code: Select all

#include "stdafx.h"
#include <irrlicht.h>
 
using namespace irr;
 
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
 
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
 
int main()
{
        IrrlichtDevice *device =
                createDevice( video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,
                        false, false, false, 0);
 
        if (!device)
                return 1;
 
        device->setWindowCaption(L"test!");
 
        IVideoDriver* driver = device->getVideoDriver();
        ISceneManager* smgr = device->getSceneManager();
        IGUIEnvironment* guienv = device->getGUIEnvironment();
 
        IAnimatedMesh* mesh = smgr->getMesh("../../media/model.X");
                
        if (!mesh)
        {
                device->drop();
                return 1;
        }
        IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
 
        if (node)
        {
                        node->setMaterialTexture( 0, driver->getTexture("../../media/texture.jpg") );
                        node->setMaterialFlag(EMF_LIGHTING, false);
                        node->setFrameLoop(0, 100);
                        node->setAnimationSpeed(15);
 
                        node->setPosition(core::vector3df(0,-2,4));
                        node->setMaterialFlag(irr::video::EMF_BACK_FACE_CULLING, false);
        }
 
        smgr->addCameraSceneNode(0, vector3df(80,80,0), vector3df(50,1000,0));
                smgr->addCameraSceneNodeFPS();
        device->getCursorControl()->setVisible(false);
 
        int lastFPS = -1;
 
        u32 then = device->getTimer()->getTime();
 
        const f32 MOVEMENT_SPEED = 5.f;
 
        while(device->run())
        {
                        const u32 now = device->getTimer()->getTime();
                        const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Time in seconds
            then = now;
            driver->beginScene(true, true, SColor(255,100,101,140));
                        core::vector3df nodePosition = node->getPosition();
 
                        node->setPosition(nodePosition);
 
                        driver->beginScene(true, true, video::SColor(255,113,113,133));
 
                        smgr->drawAll();
                        device->getGUIEnvironment()->drawAll();
 
                        driver->endScene();
 
                        int fps = driver->getFPS();
 
        }
 
                device->drop();
 
        return 0;
}
 
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Facial animation

Post by mongoose7 »

Well, it may be that the model is not animated. Try replacing model.x with dwarf.x.

By the way, you have no GUI, yet you are rendering it!
brick
Posts: 36
Joined: Sun Jul 10, 2011 12:15 pm

Re: Facial animation

Post by brick »

Ah! I can't believe I didn't check the dwarf model! It works, and so do simple animation exported with kW X-port. However, when I create a rigged character in 3ds max and export it, the animation doesn't work in Irrlicht. The character is there, but it's not moving. When I try exporting with Panda DirectX and then running the Irrlicht program, I get this error:
An unhandled exception of type 'System.AccessViolationException' occurred. Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Facial animation

Post by mongoose7 »

Someone recently explained about exporting from 3DS. Maybe try and find that post and see if it is relevant. (I know nothing about 3DS.)
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