I have to admit that I'm confused by the comments about no animation in 3ds. I have a trial here and it seems to have very cool animation features, as shown here http://www.youtube.com/watch?v=aoc4t7dQvGo, amongst loads of other examples I found. Is there perhaps something about 3ds animation that makes it unsuitable for Irrlicht?
I am kind of stuck on the idea of 3ds max because I know there are a lot of really high quality objects available for purchase that I can drop straight into my project from the likes of turbosquid.com. You see I am going to be working on a commercial grade project with this soon and whilst I'm confident of picking up the skills to wield Irrlicht, I will _never_ be a competent modeller or animator, so these areas need to be contracted out. From what I have seen of the commercially available objects, all of the human life-like stuff seems to be centered around 3ds max. I'd love to be shown otherwise though. Basically I need access to some really professional looking medical industry humans, such as doctors, nurses, patients and associated clinical props.
I have a really simple biped in 3ds max and have setup an animation of him waving his arms about. I installed kwxport for 3ds and exported my biped to a .x file. I then loaded that file in Irrlicht thusly:
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scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(smgr->getMesh("animate.x"));
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anms->setFrameLoop(1, 50);
anms->setAnimationSpeed(15);
Bear_130278, you indicate Panda as a step in-between 3ds max and the .x file format. Is Panda another 3ds exporter, like kwxport? What is the difference?
Lastly, can anybody point me to some decent quality 3ds models with read done animation sequences, preferably g-rated, natural looking male/female humans? I just want a good quality object I can work with while I learn Irrlicht and build a proof-of-concept app to show the client.