hi guys. i'm starting the creation of a single-player , offline, 3d rpg creation system, a suite of tools which will allow the user to make his own 3d rpg's easily.I am going to use irrlicht, an open source editor like Quark called RFPro( a lot of recoding stuff there----but i think it's doable)or i may make my own if that's not doable...... my own simkin editor , called SimkinRpg, which will have hundreds of base rpg scripts, and will let the user modfiy and use them where he see's fit in his game, and maybe even a 3d modeler( based on source code from a project called Hobby3d---open source as well) nothing is even anywhere near a release yet......as this project is just started. And I plan to do it all myself.
Question: since this is an rpg editor...could i use the irrlicht rpg engine ?
any pokes and prods in the right direction will be extremely appreciated.......
my project Eureka 3d rpg creation system
sounds ambitious. . . good luck.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
sounds ambitious. . . good luck.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
it's keless's engine ur using, right?
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars