Hello guys,
I'm making a scene with a metal reflecting an image.
The problem that is the metal is painted and the reflection make it like a mirror.
I want the object less reflexive, so I can see the texture of the metal.
How can I do it?
low reflection ... how? [SOLVED]
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low reflection ... how? [SOLVED]
Last edited by Auradrummer on Sun Aug 14, 2011 6:05 pm, edited 1 time in total.
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Re: low reflection ... how?
IIRC, the alpha material of one of the textures defines how much of the second layer shines through.
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Re: low reflection ... how?
Hello master,
Humm... I'm making it with OpenGL, and alpha channels made no difference. What solves my problem is rise the brightness of the texture. White aren't reflected. So, more white, less reflexive.
Thanks!
Humm... I'm making it with OpenGL, and alpha channels made no difference. What solves my problem is rise the brightness of the texture. White aren't reflected. So, more white, less reflexive.
Thanks!
Professional Software Developer and Amateur Game Designer
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Re: low reflection ... how? [SOLVED]
Well, white is probably saturating, so you don't see the reflection then. Which material do you use?
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Re: low reflection ... how? [SOLVED]
I'm using EMT_REFLECTION_2_LAYER
Professional Software Developer and Amateur Game Designer