OpenXDK
the openxdk is currently lacking a way to do 3d graphics right now. they only have one guy i believe right now working on it and that is in his spare time. if anyone wants the openxdk to mature they need to get several experienced developers who can reverse engineer assembly code and that understand gnu compilier tools really well. it's main problem is there are probably 10000 people who want to use it and only 1-2 who will actually work on improving it to be useable.
-
- Posts: 8
- Joined: Tue Oct 26, 2004 7:17 pm
Beginner in XBOX + Irrlicht projects
Well, I´m just a beginner in XBOX + Irrlicht projects....
If anyone knows how to use M$ XDK + Irrlicth, please help-me.
If anyone knows how to use M$ XDK + Irrlicth, please help-me.
Talking about console games, i know this is a *little* off topic but what kind of graphics libraries does ps2 use? It´s possible to (easily) port this engine to it? Is that i heard that it´s possible to use sdl (http://www.libsdl.org) with ps2...
I know it's possible to run Linux on a ps2
http://www.us.playstation.com/periphera ... SCPH-97047
And Irrlicht is compatible with linux, so maybe it's possible to play an Irrlicht game on a ps2
http://www.us.playstation.com/periphera ... SCPH-97047
And Irrlicht is compatible with linux, so maybe it's possible to play an Irrlicht game on a ps2
I may be wrong here, but if I understand correctly, the PS/2 3D hardware works differently than OpenGL and DirectX.
Doesn't mean it's impossible to port to that type of hardware, but it'll be a lot of work - and presumably 3D is the main attraction of Irrlicht in this, so you can't really ignore it.
Doesn't mean it's impossible to port to that type of hardware, but it'll be a lot of work - and presumably 3D is the main attraction of Irrlicht in this, so you can't really ignore it.