WHAT THE ACTUAL?!
I am surprised irrlicht openGL works!
why do you have a custom GLext header in irrlicht source, each time we recompile the whole thing uses the out-dated headers!
No wonder we get bugs
wglext and glext in irrlicht SOURCE?!?!?!?!?
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Re: wglext and glext in irrlicht SOURCE?!?!?!?!?
Why do you always complain before understanding anything at all?!?!?!?!?!?!?
Re: wglext and glext in irrlicht SOURCE?!?!?!?!?
well I do know opengl lib are backwards compatibile, so shouldnt be a problem. But still annoying if you get udefs working with ogl 4.0
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Re: wglext and glext in irrlicht SOURCE?!?!?!?!?
Well, I think you still don't get it. So here's the short story: The extension headers are mostly up-to-date. It will contain the newest versions from opengl.org and hence support all extensions you can have. If you need a very specific version you can either recompile Irrlicht with that header version, or just switch off extension pointers and use the library of your system directly. So you won't lose anything. However, providing a very recent header together with the engine will ensure that those 99.99% of people who have just some header on their system will have far better extension support.
So what is your problem?
So what is your problem?