bug in COGLESDriver when rendering CAnimatedMeshSceneNode
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- Posts: 3
- Joined: Thu Sep 15, 2011 12:48 pm
bug in COGLESDriver when rendering CAnimatedMeshSceneNode
Hi all,I'm planning using irrlicht in wince6.0.So,i set the driver_type EDT_OGLES1,all is goes well exept rendering CAnimatedMeshSceneNode,when calling COGLES1Driver::endScene(),eglSwapBuffers(EglDisplay, EglSurface) function never returns,it stuck here!So the application is dead.Can anyone tell me why?thank you