Screenshot of the Month September 2011 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the month September

Poll ended at Wed Oct 05, 2011 5:27 pm

jorgerosa - IMP - Irrlicht Media Player
4
10%
allx_90 - Mountain Kingdoms
5
12%
Rdr - New Tank models
7
17%
devsh - OpenGL 4.0 Tessellation
25
61%
 
Total votes: 41

PredaNoob
Posts: 12
Joined: Mon Sep 12, 2011 2:59 pm

Re: Screenshot of the Month September 2011 [Submit now!]

Post by PredaNoob »

RdR wrote: New Tank models
Project: TANK@WAR
Now I got the urge to make a Red Alert remake... but I've got so much left to learn before being able to do that. :P
Great pictures everyone! :wink:
Strong99
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Location: Netherlands
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Re: Screenshot of the Month September 2011 [Vote now!]

Post by Strong99 »

Vote now for the best screenshot of September 2011!
The poll will be active until October the 5th
soulless
Posts: 25
Joined: Mon Jan 11, 2010 6:06 am

Re: Screenshot of the Month September 2011 [Vote now!]

Post by soulless »

that tessellation rocks!!!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: Screenshot of the Month September 2011 [Vote now!]

Post by 3DModelerMan »

Yeah, I just hope it and the instancing make it into the engine core.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
devsh
Competition winner
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Location: UK
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Re: Screenshot of the Month September 2011 [Vote now!]

Post by devsh »

hybrid doesnt seem to be interested... tessellation source code is available to anyone. It was a bit less bother than implementing geom shaders.
hybrid
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Re: Screenshot of the Month September 2011 [Vote now!]

Post by hybrid »

Well, as it does not belong into the contest section, I will only comment once here. Please take this discussion back into the proper thread if you are really interested in this technique.
Point is, that you did neither provide a patch against the latest SVN, nor did use the changed concept of adding several shader programs or components to the shader object. Doing any of these things would surely increase the chances for integration. Having both, maybe with some good coding style, and no such API destroying changes as parameter reordering, would make integration almost no effort. Such patches, and yes, we get them, are integrated almost immediately.
Strong99
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Re: Screenshot of the Month September 2011 [Winner announced

Post by Strong99 »

And this months winner is devsh with the screenshot OpenGL 4.0 Tessellation. Congratulations!
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
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Re: Screenshot of the Month September 2011 [Winner announced

Post by jorgerosa »

Congratz! Great work! :)
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