There is some talk of a Depth of Field shader for IrrLicht. However, I haven't found any source whatsoever. I'd like to see someone's implementation of of a DOF shader for HLSL if one exists. If not, can someone show me how to create a stencil buffer onto which I can render the DOF.
Best would be a full working sample.
Thanks ahead.
Mickey Kawick
DOF Shader
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- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Re: DOF Shader
Implement a post-processing setup which allows you to alter the rendering output irrlicht provides you, and then write a DoF post-processing shader to use with it
There are plenty of tutorials out there for doing a DoF post-processing effect, so google is your friend
I remember there being some post-processing frameworks around here somewhere some time ago, but I don't know how up-to-date they are and whether they're any good
I didn't really like the last one I tried (this was some time ago though) so I implemented my own
There are plenty of tutorials out there for doing a DoF post-processing effect, so google is your friend
I remember there being some post-processing frameworks around here somewhere some time ago, but I don't know how up-to-date they are and whether they're any good
I didn't really like the last one I tried (this was some time ago though) so I implemented my own
Re: DOF Shader
Here a PostProcessManager with alot of shaders (HLSL and GLSL)
http://irrlicht.sourceforge.net/forum/v ... hp?t=43743
http://irrlicht.sourceforge.net/forum/v ... hp?t=43743