Screenshot of the Month October 2011 [Winner announced]

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Screenshot of the month October

Poll ended at Sun Nov 06, 2011 9:50 am

digijohnny - Marine Aviator HD for ipad
4
13%
Lonesome Ducky - Action shot from my Puyo-puyo clone
7
23%
Erelas - TANK@WAR Battle
10
33%
wing64 - Exact and Hua Lam Pong
7
23%
WaxyChicken - DUST
2
7%
 
Total votes: 30

Strong99
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Screenshot of the Month October 2011 [Winner announced]

Post by Strong99 »

And this months winner is Erelas with his screenshot "TANK@WAR Battle"

[OLD]
Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

digijohnny - Marine Aviator HD for ipad
Image

Lonesome Ducky - Action shot from my Puyo-puyo clone
Image

Erelas - TANK@WAR Battle
Image

wing64 - Exact and Hua Lam Pong
Image

WaxyChicken - DUST
Image
Topic for the October screenshot entries!

Please submit here for the best screenshot for October 2011. You can submit until the 20th of October. Voting should start soon after that date.

The rules have changed a bit!

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
digijohnny
Posts: 63
Joined: Sat Sep 12, 2009 6:08 pm
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Re: Screenshot of the Month October 2011 [Vote now!]

Post by digijohnny »

Image
Screen Shot of night landing from cockpit view.
Marine Aviator HD for ipad http://itunes.apple.com/us/app/marine-a ... 69136?mt=8
360 degree 3D virtual cockpit
using RTT fucntions for HUD and MFD's
custom font writer and GUI, and ray/node collision detection for cockpit bottons
alpha textures for hud and canopy
Last edited by digijohnny on Thu Oct 20, 2011 6:42 pm, edited 1 time in total.
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Re: Screenshot of the Month October 2011 [Submit now!]

Post by Lonesome Ducky »

Nobody's going to win by default on my watch. Here's an action shot from my in-progress Puyo-puyo clone:
Titled "Action shot from my Puyo-puyo clone"
Image
Erelas
Competition winner
Posts: 20
Joined: Mon Apr 18, 2011 8:40 am

Re: Screenshot of the Month October 2011 [Submit now!]

Post by Erelas »

Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
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Re: Screenshot of the Month October 2011 [Submit now!]

Post by wing64 »

Exact and Hua Lam Pong.
Image
Image made from ARSA Framework.
Hua Lam Pong is name of centre train station in thailand.
WaxyChicken
Posts: 95
Joined: Sat Jun 25, 2011 6:15 am

not yet beta game

Post by WaxyChicken »

Image
http://img41.imageshack.us/img41/6412/f ... andmor.png
our current project not yet in the beta stage.
all rendering routines are default irrlicht with no plugins.
meshes and textures are still under construction.
most likely not a winner... yet.
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You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
Strong99
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Re: Screenshot of the Month October 2011 [Submit now!]

Post by Strong99 »

Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

@WaxyChicken: I named your picture DUST. It is not clear to me what the title should be.
WaxyChicken
Posts: 95
Joined: Sat Jun 25, 2011 6:15 am

Re: Screenshot of the Month October 2011 [Submit now!]

Post by WaxyChicken »

That works. Dust is our "Working Title" for the project.
_______________________________________________________
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
Strong99
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Re: Screenshot of the Month October 2011 [Vote now!]

Post by Strong99 »

And this months winner is Erelas with his screenshot "TANK@WAR Battle"
Cube_
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Re: Screenshot of the Month October 2011 [Submit now!]

Post by Cube_ »

Erelas wrote:Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR

now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....
"this is not the bottleneck you are looking for"
RdR
Competition winner
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Re: Screenshot of the Month October 2011 [Submit now!]

Post by RdR »

aaammmsterdddam wrote: now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....
Thanks, a friend of mine created the models.
Not sure how long it took to complete those.
He used lots of images and some basic "blue prints" to create them.

What is weird about the vegetation system? Did you try it in game?
Cube_
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Re: Screenshot of the Month October 2011 [Winner announced]

Post by Cube_ »

you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D
"this is not the bottleneck you are looking for"
RdR
Competition winner
Posts: 273
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Re: Screenshot of the Month October 2011 [Winner announced]

Post by RdR »

aaammmsterdddam wrote:you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D
Crossing some billboards is a low cost way to achieve grass.
Yeah that is probably better looking, but way to much vertices!
Cube_
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Re: Screenshot of the Month October 2011 [Winner announced]

Post by Cube_ »

touche....
but I like it the pretty way ^^*
Low cost is great for a LOD version of the grass....
and for places where the player cannot be... (like behind a fence)
"this is not the bottleneck you are looking for"
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