id Software releases Doom 3 source code
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id Software releases Doom 3 source code
"Whoops..."
Re: id Software releases Doom 3 source code
OH JESUS i AM TOTALLY PUTTING TESSELLATION INTO DOOM3!!!!!!
Re: id Software releases Doom 3 source code
Nice...
I was going to complain it didnt come in a zip file, but I found the link. That is what I get for trying to rush through too many sites.
I was going to complain it didnt come in a zip file, but I found the link. That is what I get for trying to rush through too many sites.
code happens
Re: id Software releases Doom 3 source code
Very nice. But for anyone writing Irrlicht patches - please be aware that the license used for Doom 3 is incompatible with the Irrlicht license. Which means when you write a patch please avoid using any code from there as it would put us into legal trouble.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: id Software releases Doom 3 source code
Yay, was waiting patiently for it
Might bring some ideas to my head
Might bring some ideas to my head
Working on game: Marrbles (Currently stopped).
Re: id Software releases Doom 3 source code
I just did the first thing after compiling the game... I HAS REMOVED CD KEY PROTECTION....
Now I will begin the long and tiresome process of swapping their renderer for irrlicht SO I CAN RAPE DOOM WITH GLSL (OOOH GOD SSAO IN DOOM AND NO MORE POLYGONAL HEADS)
Now I will begin the long and tiresome process of swapping their renderer for irrlicht SO I CAN RAPE DOOM WITH GLSL (OOOH GOD SSAO IN DOOM AND NO MORE POLYGONAL HEADS)
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Re: id Software releases Doom 3 source code
You really get way too excited over this kind of stuffdevsh wrote:I just did the first thing after compiling the game... I HAS REMOVED CD KEY PROTECTION....
Now I will begin the long and tiresome process of swapping their renderer for irrlicht SO I CAN RAPE DOOM WITH GLSL (OOOH GOD SSAO IN DOOM AND NO MORE POLYGONAL HEADS)
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Re: id Software releases Doom 3 source code
I think the Irrlicht community really can benefit from enthusiastic people like him.
"Whoops..."
Re: id Software releases Doom 3 source code
http://www.youtube.com/watch?v=ODBIb6ciDfAdevsh wrote:I just did the first thing after compiling the game... I HAS REMOVED CD KEY PROTECTION....
Now I will begin the long and tiresome process of swapping their renderer for irrlicht SO I CAN RAPE DOOM WITH GLSL (OOOH GOD SSAO IN DOOM AND NO MORE POLYGONAL HEADS)
Working on game: Marrbles (Currently stopped).
Re: id Software releases Doom 3 source code
I have sikkmod, I'm going to use the enhances textures from it.
However:
-The SSAO doesn't work
-The models are still polygonal
-The Light Shafts never worked
-Depth of Field is appaling
-Soft shadows are not as awesome as should (VSM)
-Every plasma ball (even the plasma gun ones) should be treated as alight source (even a shadow casting one)
I'm going to put deferred/inferred lighting into doom on top of that so you will SEE A LOT OF LIGHTS.
I will also give a try to some global illumination attempts.
AND GET RID OF THE ANNOYING PLASTIC-LOOKING SPECULAR
Plus idTech 4 using irrlicht as a renderer completely would be a cool thing.
However:
-The SSAO doesn't work
-The models are still polygonal
-The Light Shafts never worked
-Depth of Field is appaling
-Soft shadows are not as awesome as should (VSM)
-Every plasma ball (even the plasma gun ones) should be treated as alight source (even a shadow casting one)
I'm going to put deferred/inferred lighting into doom on top of that so you will SEE A LOT OF LIGHTS.
I will also give a try to some global illumination attempts.
AND GET RID OF THE ANNOYING PLASTIC-LOOKING SPECULAR
Plus idTech 4 using irrlicht as a renderer completely would be a cool thing.
Re: id Software releases Doom 3 source code
ok removeD CD PROTECTION
Now to point 2) Fix ALSA in id Tech 4 cause its apparently a failure (sound is chirpy)
Now to point 2) Fix ALSA in id Tech 4 cause its apparently a failure (sound is chirpy)
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Re: id Software releases Doom 3 source code
already noticed this before seeing this topic
Totally gonna check it out
Totally gonna check it out
"this is not the bottleneck you are looking for"
Re: id Software releases Doom 3 source code
maybe we can learn a few things from there for custom animated mesh format? :O
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My co-working space: http://www.deskspace.info
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Re: id Software releases Doom 3 source code
maybe I should compile this and skip buying the game ^^'
"this is not the bottleneck you are looking for"
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Re: id Software releases Doom 3 source code
I'd be careful with trying to learn things from production code, you can't really expect a high qualityVirion wrote:maybe we can learn a few things from there for custom animated mesh format? :O
I think we'd be able to learn much more by reading documentation of these formats or systems