Best GUI framework for a game editor?
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Best GUI framework for a game editor?
What does everyone use for their game editors? I'm trying to decide which GUI framework to use for tools. I wrote my engine in Visual C++ Express 2010, and I'd just use the Windows API except that it doesn't have form editor. I've looked into GTK+, Qt, and wxWidgets. What does everyone use?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: Best GUI framework for a game editor?
i really enjoy using qt, you should check it out
Re: Best GUI framework for a game editor?
I use the standard Irrlicht GUI. I guess just because I'm too lazy to spend time with QT or something else
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Re: Best GUI framework for a game editor?
same here, irrlichts GUI stuff is good enough to get something up and running quickly.Brainsaw wrote:I use the standard Irrlicht GUI. I guess just because I'm too lazy to spend time with QT or something else
I tried Qt once, I'd recommend it too if you're serious about developing polished cross-platform tools and apps
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Re: Best GUI framework for a game editor?
I'm planning on using VC++ Express. Is the Qt Designer application any good? I really like the features of Qt now that I look closely at them.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: Best GUI framework for a game editor?
there's not a best GUI editor. bu my requisites are:
ease of use.
high maintanability.
relies on std and stl (so using std::string etc.).
for rendering is indifferent. It can use native gui of the OS as opengl. this doesn't matters for me.
ease of use.
high maintanability.
relies on std and stl (so using std::string etc.).
for rendering is indifferent. It can use native gui of the OS as opengl. this doesn't matters for me.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
-
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Re: Best GUI framework for a game editor?
Qt Creator/Designer is rather intuitive and it can generate code directly from the layout you designed, the only pain with it is that your code will require a pre-processing step using Qt's moc tool and that creating and adding custom widgets is just a huge mess if you don't write a custom Designer implementation (in my experience, that is)3DModelerMan wrote:I'm planning on using VC++ Express. Is the Qt Designer application any good? I really like the features of Qt now that I look closely at them.