Already done, merged, shown in an example, and used in my private projects.if you want to load doors ( i did this already, but it seemed the code isn't in irrlicht.. ) you have to first load the rest of the internal static models
in the bsp file.. currently everything is loaded as one consecutive model. a Model only says. i have face20-face60 for rendering. it's no big deal.
I'm afraid this was not my goal - automatic support for doors in existing Q3 maps. My goal was full customizable usage of any entities in custom maps as well as existing Q3 ones.please go ahead and try to make the doors open in irrlicht.. i can remember how glad i was when i first stepped to the other side;-)
greetings!
While having that support would make a Q3 clone less lines of code, it would be much more limited. It couldn't be used for say windows, vegetation, weirdly moving statues, stage prop that might be removed at night, etc etc.
Or even weirdly opening doors