PolyVox - general questions
Re: PolyVox - general questions
thank you (interresting link )
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Re: PolyVox - general questions
Ok, but my Game won't have an infinit terrain. <--- that would be the EASIEST part of a minecraft clone....
Perlin noise algorithm.... wanna show it to us?
Movement, collision, polyvox surfaces... ALSO easy stuff.
won't be as hard as it seems. IT WILL BE EVEN HARDER THAN IT SEEMS. DO NOT UNDERESTIMATE THE SIZE OF A PROJECT LIKE THIS. IT'S NOT SIMPLE.
texturing... do some research on shaders.
pong game, eh? I'd like to see!
Perlin noise algorithm.... wanna show it to us?
Movement, collision, polyvox surfaces... ALSO easy stuff.
won't be as hard as it seems. IT WILL BE EVEN HARDER THAN IT SEEMS. DO NOT UNDERESTIMATE THE SIZE OF A PROJECT LIKE THIS. IT'S NOT SIMPLE.
texturing... do some research on shaders.
pong game, eh? I'd like to see!
"this is not the bottleneck you are looking for"
Re: PolyVox - general questions
I Know that Sound crazy, but i might Be to stupid for this shader-Part.
I Need some more ideas on this shader.
Isn't there anyone out there, who already programmed a shader like this?
I Need some more ideas on this shader.
Isn't there anyone out there, who already programmed a shader like this?
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Re: PolyVox - general questions
if you find the proper way to pack data from polyvox in the manner sugested here http://irrlicht.sourceforge.net/forum/v ... =1&t=45164
then i think i can figure some good sugestions for shaders i know how scary they are on first contact i won't write it for you but ill give you a start
oh btw i'm off to integrate polyvox in my game i need to do it anyway
then i think i can figure some good sugestions for shaders i know how scary they are on first contact i won't write it for you but ill give you a start
oh btw i'm off to integrate polyvox in my game i need to do it anyway
Re: PolyVox - general questions
That would be very nice!Granyte wrote:i won't write it for you but ill give you a start
Also thanks for the link;
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Re: PolyVox - general questions
it had been posted earlier in this thread .....