PolyVox - general questions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
804
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Re: PolyVox - general questions

Post by 804 »

thank you (interresting link :D )
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Cube_
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Re: PolyVox - general questions

Post by Cube_ »

Ok, but my Game won't have an infinit terrain. <--- that would be the EASIEST part of a minecraft clone....
Perlin noise algorithm.... wanna show it to us?
Movement, collision, polyvox surfaces... ALSO easy stuff.

won't be as hard as it seems. IT WILL BE EVEN HARDER THAN IT SEEMS. DO NOT UNDERESTIMATE THE SIZE OF A PROJECT LIKE THIS. IT'S NOT SIMPLE.

texturing... do some research on shaders.

pong game, eh? I'd like to see!
"this is not the bottleneck you are looking for"
804
Posts: 73
Joined: Thu Nov 10, 2011 7:07 pm

Re: PolyVox - general questions

Post by 804 »

I Know that Sound crazy, but i might Be to stupid for this shader-Part.
I Need some more ideas on this shader.
Isn't there anyone out there, who already programmed a shader like this?
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Granyte
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Re: PolyVox - general questions

Post by Granyte »

if you find the proper way to pack data from polyvox in the manner sugested here http://irrlicht.sourceforge.net/forum/v ... =1&t=45164

then i think i can figure some good sugestions for shaders i know how scary they are on first contact i won't write it for you but ill give you a start

oh btw i'm off to integrate polyvox in my game i need to do it anyway
804
Posts: 73
Joined: Thu Nov 10, 2011 7:07 pm

Re: PolyVox - general questions

Post by 804 »

Granyte wrote:i won't write it for you but ill give you a start
That would be very nice!
Also thanks for the link;
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Granyte
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Re: PolyVox - general questions

Post by Granyte »

it had been posted earlier in this thread .....
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