Android Port
Re: Android Port
Did you try adding assets/ to front of your filenames, since own data files get put to such a folder inside the .apk?
But yeah, there is something un-implemented in the irr zip reader, I have noticed it too. For example, I once noticed that if I made a zip on a Mac, then the reader could find only one file in the zip. My theory was that the Mac probably made some kind of weird zip with multiple chunks and irr zip reader was able to read only the first one, with a single file. Using classic zip cmdline program worked fine on the same computer.
But yeah, there is something un-implemented in the irr zip reader, I have noticed it too. For example, I once noticed that if I made a zip on a Mac, then the reader could find only one file in the zip. My theory was that the Mac probably made some kind of weird zip with multiple chunks and irr zip reader was able to read only the first one, with a single file. Using classic zip cmdline program worked fine on the same computer.
Re: Android Port
i've checked the file list using irrlicht zip reader, half my files were missing.
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Re: Android Port
IIRC, we have had a problem with endianess in the zip reader. Might occur here, as it's on an embedded system.
Re: Android Port
if it was endianess i would expect all files to be missing, as they are all read the same way, then again, i'm probably talking crap. lol.
Re: Android Port
Hello,
this link seems dead:
http://www.scigems.org/downloads/
does anybody have a downloadable version of the irrlicht-android version ?
edit:
https://gitorious.org/irrlichtandroid
this link seems dead:
http://www.scigems.org/downloads/
does anybody have a downloadable version of the irrlicht-android version ?
edit:
https://gitorious.org/irrlichtandroid
Re: Android Port
hello again,
everything works fine with ogles1,
but when i try to draw the scene manager with ogles2,
I get a text event "GL_INVALID_OPERATION".
And when I destroy the renderer I got this error message:
"call to OpenGL ES API with no current context"
somebody know what it means ?
everything works fine with ogles1,
but when i try to draw the scene manager with ogles2,
I get a text event "GL_INVALID_OPERATION".
And when I destroy the renderer I got this error message:
"call to OpenGL ES API with no current context"
somebody know what it means ?
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Re: Android Port
I think the Android 2.1 only support OGEL1.x,nerith wrote:hello again,
everything works fine with ogles1,
but when i try to draw the scene manager with ogles2,
I get a text event "GL_INVALID_OPERATION".
And when I destroy the renderer I got this error message:
"call to OpenGL ES API with no current context"
somebody know what it means ?
and the Android 2.2+ support OGEL2.0.
Maybe this will help you.
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Re: Android Port
I have made an attempt on making ogles2 work and was somehow successful. I forked it from the ogles branch(r4073) and borrowed some code from the OP.
here's github link:
https://github.com/reizencroft/irrAndroid
and a video of example 8 running on Samsung Galaxy S2(android 2.3)
http://youtu.be/TPtO4UDSMrM
here's github link:
https://github.com/reizencroft/irrAndroid
and a video of example 8 running on Samsung Galaxy S2(android 2.3)
http://youtu.be/TPtO4UDSMrM
Re: Android Port
@reizencroft
Wow, nice work. I always wanted to do it.
Wow, nice work. I always wanted to do it.
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device
Re: Android Port
anyone know why the code :
setMaterialFlag(EMF_LIGHTING,false);
is not working ??
setMaterialFlag(EMF_LIGHTING,false);
is not working ??
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Re: Android Port
@reizencroft, Hi~
I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid
And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build"
But, some compile errors occur:
"
In file included from jni/../../../source/Irrlicht/CImage.cpp:8:
jni/../../../source/Irrlicht/CBlit.h: In function 'void irr::executeBlit_TextureBlend_16_to_16(const irr::SBlitJob*)':
jni/../../../source/Irrlicht/CBlit.h:790: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See <http://gcc.gnu.org/bugs.html> for instructions.
make: *** [obj/local/armeabi/objs/IrrAndroid/CImage.o] Error 1
"
and my NDK version is "android-ndk-r7b-windows"
I've downloaded your source code(.Zip) from the link https://github.com/reizencroft/irrAndroid
And as you recommended, to xxx/examples/08.SpecialFX, and compile this with "$NDK/ndk-build"
But, some compile errors occur:
"
In file included from jni/../../../source/Irrlicht/CImage.cpp:8:
jni/../../../source/Irrlicht/CBlit.h: In function 'void irr::executeBlit_TextureBlend_16_to_16(const irr::SBlitJob*)':
jni/../../../source/Irrlicht/CBlit.h:790: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See <http://gcc.gnu.org/bugs.html> for instructions.
make: *** [obj/local/armeabi/objs/IrrAndroid/CImage.o] Error 1
"
and my NDK version is "android-ndk-r7b-windows"
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Re: Android Port
Yeah, ok. But the bug report should go to the gcc people, not to us...
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Re: cannot bind texture on android 2.3
This problem has been solved.
Refer to http://irrlicht.sourceforge.net/forum/v ... 8&start=45 by Willem.
Thanks.
I encounter the same problem when using HTC G14 which also use qualcom ,texture doesn't render.
Does anyone know how to solve this problem?
Thanks in advance.
Code: Select all
COGLESTexture.cpp:getBestColorFormat:
"destFormat=ECF_A1R5G5B5;"
OR Invoke:
driver->setTextureCreationFlag(ETCF_ALWAYS_16_BIT,true);
Thanks.
pmtolk wrote:01-07 03:11:10.684: INFO/log(28446): Irrlicht Engine version 1.7.0-beta
01-07 03:11:10.684: INFO/Irrlicht(28446): CIrrDeviceAndroid::CIrrDeviceAndroid
01-07 03:11:10.684: INFO/Irrlicht(28446): CIrrDeviceAndroid::createDriver
01-07 03:11:10.684: INFO/log(28446): Using renderer: OpenGL ES-CM 1.1
01-07 03:11:10.684: INFO/log(28446): Qualcomm
01-07 03:11:10.684: INFO/log(28446): GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_EGL_image GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering
01-07 03:11:10.694: INFO/log(28446): GL_INVALID_ENUM
01-07 03:11:10.694: INFO/log(28446): Could not bind Texture
01-07 03:11:10.694: INFO/Irrlicht(28446): createDevice r=3048792 w=320 h=480
01-07 03:11:10.694: INFO/Irrlicht(28446): getVideoDriver r=3049488
01-07 03:11:10.694: INFO/Irrlicht(28446): resize w=320 h=519
01-07 03:11:11.194: INFO/log(28446): Loaded mesh
01-07 03:11:11.214: INFO/log(28446): Loaded texture
01-07 03:11:11.214: INFO/Irrlicht(28446): add texture
01-07 03:11:11.214: INFO/Irrlicht(28446): beginScene
This is the complete Log Error
I encounter the same problem when using HTC G14 which also use qualcom ,texture doesn't render.
Does anyone know how to solve this problem?
Thanks in advance.
Last edited by zhengxianfu on Tue Jul 24, 2012 9:34 am, edited 2 times in total.
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Re: Android Port(Using with GLES2 problem)
I have already compiled with _IRR_COMPILE_WITH_OGLES2_ ,Copy those .vsh .fsh into /mnt/sdcard/irrlicht/
There is error when createShader (COGLES2SLMaterialRenderer.cpp:343), glGetShaderiv return error ,and the program crash.
And also ,there are many :called unimplemented OpenGL ES API.
Here is the Logcat :
07-23 12:53:18.282: I/log(32557): Irrlicht Engine version 1.7.0-beta
07-23 12:53:18.292: I/Irrlicht(32557): CIrrDeviceAndroid::CIrrDeviceAndroid
07-23 12:53:18.302: I/Irrlicht(32557): CIrrDeviceAndroid::createDriver
07-23 12:53:18.302: I/log(32557): OpenGL-ES2 initialized
07-23 12:53:18.312: I/Irrlicht(32557): OGLES2 initialized
07-23 12:53:18.312: I/log(32557): Using renderer: OpenGL ES-CM 1.1
07-23 12:53:18.312: I/log(32557): Qualcomm
07-23 12:53:18.312: I/log(32557): GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture
07-23 12:53:18.312: I/log(32557): load shader: /mnt/sdcard/Irrlicht/COGLES2FixedPipeline.vsh
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): createShader.
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): Loading shader
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): glGetShaderiv error.
07-23 12:53:18.312: I/log(32557): ����l,(,�l�
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557):
07-23 12:53:18.312: I/log(32557): Error reading fixed pipeline vertex shader.
07-23 12:53:18.322: I/log(32557): createShader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): Loading shader
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): glGetShaderiv error.
07-23 12:53:18.322: I/log(32557): ����l,(,�l�
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557):
07-23 12:53:18.322: I/log(32557): Error reading fixed pipeline fragment shader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): GLSL shader program failed to link
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): He@He@ard/
07-23 12:53:18.322: I/log(32557): Error linking fixed pipeline shader program.
07-23 12:53:18.322: I/log(32557): Shader loaded
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): load shader: /mnt/sdcard/Irrlicht/COGLES2Renderer2D.vsh
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): createShader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): Loading shader
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
There is error when createShader (COGLES2SLMaterialRenderer.cpp:343), glGetShaderiv return error ,and the program crash.
And also ,there are many :called unimplemented OpenGL ES API.
Here is the Logcat :
07-23 12:53:18.282: I/log(32557): Irrlicht Engine version 1.7.0-beta
07-23 12:53:18.292: I/Irrlicht(32557): CIrrDeviceAndroid::CIrrDeviceAndroid
07-23 12:53:18.302: I/Irrlicht(32557): CIrrDeviceAndroid::createDriver
07-23 12:53:18.302: I/log(32557): OpenGL-ES2 initialized
07-23 12:53:18.312: I/Irrlicht(32557): OGLES2 initialized
07-23 12:53:18.312: I/log(32557): Using renderer: OpenGL ES-CM 1.1
07-23 12:53:18.312: I/log(32557): Qualcomm
07-23 12:53:18.312: I/log(32557): GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture
07-23 12:53:18.312: I/log(32557): load shader: /mnt/sdcard/Irrlicht/COGLES2FixedPipeline.vsh
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): createShader.
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): Loading shader
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557): glGetShaderiv error.
07-23 12:53:18.312: I/log(32557): ����l,(,�l�
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.312: I/log(32557):
07-23 12:53:18.312: I/log(32557): Error reading fixed pipeline vertex shader.
07-23 12:53:18.322: I/log(32557): createShader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): Loading shader
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): glGetShaderiv error.
07-23 12:53:18.322: I/log(32557): ����l,(,�l�
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557):
07-23 12:53:18.322: I/log(32557): Error reading fixed pipeline fragment shader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): GLSL shader program failed to link
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): He@He@ard/
07-23 12:53:18.322: I/log(32557): Error linking fixed pipeline shader program.
07-23 12:53:18.322: I/log(32557): Shader loaded
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): load shader: /mnt/sdcard/Irrlicht/COGLES2Renderer2D.vsh
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): createShader.
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
07-23 12:53:18.322: I/log(32557): Loading shader
07-23 12:53:18.322: E/libEGL(32557): called unimplemented OpenGL ES API
Last edited by zhengxianfu on Tue Jul 24, 2012 9:35 am, edited 1 time in total.
Re: Android Port
Look at this log:
It looks like You try use OGL ES2 methods in OGL ES1 context, thats why You have these errors.Using renderer: OpenGL ES-CM 1.1
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes