Seams pretty useless except seeing how the model looks....
maybe add wrapper class to allow direct serialisation/de-serialisation and defining animation sequences that can be triggered by name/id. Then maybe attaching hook points to allow easy acces to certain parts of the weapon to add special effects/ui.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
darksmaster923 wrote:Every video game modder would love this
Why?
A game would already have this, and thus it would be pointless to port this code to that game. (unless you're talking about some other kind of modding about which I don't have any clue)
It might be useful for someone who wants to know how to implement this in his own framework. But then again, implementing something on your own would be even more useful.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Well, this is just a simple tool, which obviously does the job for him to get the best looking weapon transformation setup. He`s just sharing it in case someone can find it useful for his/her project, not to waste an hour or two reinventing the wheel. Comes with the source, so any extra features one may need can be added easily. Noone is forcing you to use it. I believe any piece of code is welcome, and the only thing one can say is "Thanks for sharing, pal".
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
ACE247 wrote:Clearly none of you ever had to do much with FPS games...
Yeah, never coded one for sure. Though I used to play one (still do sometimes, but now it's a mod of it which includes no shooting whatsoever ).
Anyways, this code could be useful to one who would make a sort of walk trough demo or something. One that would be writing/modding a game would have to know how to do this kind of stuff. And I agree to shadowslair that any peace of code (as long as it's easy to follow) is welcome, some might find it useful others don't. If you can't find it useful leave it for someone that might find it useful
I just didn't notice it until someone mentioned it ^^*
I just basically moved on because I couldn't see any good use for it ^^*
Witht his I shall extend it to allow creation of weapons. but I am not sure why it outputs to a .txt file and not raw c++ code.