I'm facing a strange problem here.
I'm trying to do a car painter, like Need for Speed Carbon. Worked well and I'm happy with it, but I have a problem and have no idea how to solve.
I have one Scene Manager where the car texture is made. I can mix bitmaps and achieve the desired paniting without any problems (left image).
But, when I apply my shader, various images are flipped upside down. (right image).
Testing, I discovered that if I load directly an Image and not use the RTT one, this problem doesn't happen, even using my shader.
I noticed too that this happens only with images applyed AFTER the shader call.
How can I solve this?
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Thanks