Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Katsankat wrote:Hendu how do you do this? :?:
This is the render function:

Code: Select all

static void renderbill() {
 
        glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
 
        drv->setTransform(ETS_WORLD, IdentityMatrix);
        drv->setMaterial(mat);
 
        drv->drawVertexPrimitiveList(verts, count, ind, count,
                                        EVT_STANDARD, EPT_POINT_SPRITES);
}
 
verts is a standard S3DVertex array and ind is an array of u16. This is not the best way, but irr doesn't support point sprites in a vbo yet, so vertex array it is.
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Tone mapping :)

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Cube_
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

o.0
that is a really nice screenshot mel!
"this is not the bottleneck you are looking for"
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Thanks! i like the effect the color grading gives to the renders, they look more uniform, more solid.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

Indeed. it is really nice. the only thing that bugs me is part of the 3D model.
around the middle of the character. purple-metallic crotch area, is that spike intended? (Clothes look like a spike, kinda bugs me. but whatever.)
"this is not the bottleneck you are looking for"
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Yes, everything is intended to be like it looks. It is to show that the character isn't really a human, but a mechanic being.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

oh well... it kind of bugs me... it looks. weird (Something with the angle and the thickness bugs me....)
but whatever. I am good at ngoring stuff I don't like. overall it is an exellent render!
"this is not the bottleneck you are looking for"
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

i built the basis of a planetary lod

http://www.youtube.com/watch?feature=pl ... T1UTRL8skg
sudi
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by sudi »

Granyte wrote:i built the basis of a planetary lod

http://www.youtube.com/watch?feature=pl ... T1UTRL8skg
nice

now please make a great game with it :mrgreen:
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

as soon as i figure how to make bulletphysics (or any other physic engine then physicx) handle the dynamic mesh ill attack networking and try to pump out a basic space/atmospheric shooter

i finaly got my shaders to work with the sphere
http://granyte.blogspot.com/2012/01/aft ... html#links

http://www.youtube.com/watch?v=3zSthN8e ... RQHg6lVNy1

there are still some bugs on this video but it should give a good idea

after i fix the seams i will need to attack the environement(hardware instancing?) and then the life forms (hardware instancing and skinning combined?)
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

I finally got my light pre-pass renderer to work, took some three days of head-meet-wall :P

16 dynamic point lights flying around:

Image
Image

Scene with the default lightmaps 120fps, in those shots 60, all 16 lights visible 40.
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Yay spotlights, tomb raider with a red flashlight?

Image
Cube_
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

very interesting... very interesting indeed....
16 lights,eh? Didn't even know that was possible...
"this is not the bottleneck you are looking for"
ent1ty
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ent1ty »

Sucks to be U
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Radikalizm
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Radikalizm »

aaammmsterdddam wrote:very interesting... very interesting indeed....
16 lights,eh? Didn't even know that was possible...
Seriously? Lots of people on these boards (including me, yay!) have managed to do scenes even with hundreds of lights :D
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