I am loading a level mesh with half a million vertices and faces. The mesh itself does not cover a really large area, it just has a good amount of vertices. Here's how I do it:
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createOctTreeSceneNode(smgr->getMesh("level.obj"));
How do I get through this problem? Does the problem indeed lie in the mesh format or am I missing something? If format is the problem, what would be the more appropriate format, and how would I convert my meshes into it?
I chose Irrlicht because of its light weight and fast nature, but it's a pity I'm having horrible perfomance with level meshes