The Stanford dragon (smallest one/res4, converted to obj since the ply loader was buggy) gains 15% fps, while the q3 level included has no noticable change. Time taken was 22ms for the Q3 level and 47ms for the dragon.
I suppose the right place would be the mesh manipulator. However, it's some 500 lines, do you still want it in the same file?
I thought of "createForsythOptimizedMesh" for the function name, but better ideas are welcome, that's a bit long
![Wink ;)](./images/smilies/icon_wink.gif)