"Does Gmax have any limitations on how it can be used in terms of creating content and such? Looks great."
Nope. The limits are already in the package. Indeed, it took me months to see the definite posted letters from discreet replying to this matter, other posts from id staff in gmax forums, etc.
So, what it has been said (and matches quite well that non very clear eula) is that...there is no limit in the use of what u output LEGALLY out of gmax.
That is, what u can't do is use a hack to break Gmax limitations. But for example, do use the mojo.gamxsupport.com md3 plugin (which is NOT Id's Tempest plugin!!...that other is limited to non comercial, and has technical problems ) for exporting your character animations, is perfectly legal as far as I'm concerned, and u could use the exports in comercial projects.
For free projects, I don0t see a problem in using AF workflow. But for comercial, not, but not because of Gmax, but because of Ydnar's BSP thingy...I also got foolished by that readme
![Wink ;)](./images/smilies/icon_wink.gif)
but inthe forums, I read same Ydnar say the compiler was based in Id's tool, so, go guess...I wouldn't risk it... Perhaps he put that in the readme just to avoid extra hassle of emails to the company. U can allways go to Ydnar's forums, do a search where Ydnar speaks about that....should not be hard to find....
Different thing would be using the source forge q3 bsp compiler...but already AF tried that one at first...and he had no luck. That one, stopped -it seems- in 2003 in its 0.3 version, is probably not ended, and I never knew if it is already in an usable state..perhaps it is.
I did not read the tuts (my modem is slow, and actually my workflow with engines is giles->ultimate unwrap->x -> whatever the engine) ..so I dunno if tehre's some point where AF was a bad boy (chico malo
![Wink ;)](./images/smilies/icon_wink.gif)
) and broke the rules...I suspect he didn't
For free projects, i wouldn't worry, actually.
For example, it has been quite common to break a gmax limitation. That is -while a bit hard to win/prove in a legal fight- avoiding gmax maxscript listener limitation. Gmax is crippled in export; it only export by the gamepaks. Gamepaks are deved by companies that bought an expensive -Ithink- sdk, so they can do a very customized plugin to export.
The game customizing comunity, and MODs ways -which largely have used gmax both for char anim and level design- have used largely maxscript listener (a window where is dumped the scene in ascii text) using home made maxscripts... As there's a really tiny number of lines allowed, some developed a win32 call based app to overcome that. Others have a capturing window text solution...
Well, that, with lawyers and that, could be considered a hack, there are lines in eula that can be clearly considered against that...
If u export stuff in any other way, great then...
I don't know how AF is doing, and now that I think, I'm curious...
perhaps he yet exported very few polies....
So, I don't know..something I roughly read in an af post, about yafray export...hmm...comunity is allways a clever beast...simply brilliant...Gmax has no render, and they invent a way to export to one of the best Global Illumination open source renderers...yafray... I dunno if I read that af is using a similar way to export...