3d space background

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bdpdonp
Posts: 68
Joined: Sat Oct 10, 2009 6:35 am

3d space background

Post by bdpdonp »

My goal is another one of those in space 3d games.

I obviously want a starfield like background, that the background rotates with the camera. No zooming to objexts etc, there for the feel of space. This I am not quite sure how to do. Any suggestions would be appreciated.

I will also have planetary bodies, that will be individual entities that do zoom in and have characteristics. I am thinking of billboard type scenes, with light scenes also for each. using the appropriate mesh I should be able to create these from a distance and then they do zoom as you get closer. This is my thought but a better suggestion is also appreciated.

I do nt need the coding (best way to learn Irrlicht is to figure it out).

I purchased Irrlicht 1.7 Realtime 3D Engine and at first was dismayed as the latter half of the book did not have full code. But I found as I worked through the book and used the earlier lessons it was fairly easy to fill in the gaps. I love the book, and I am learning a lot about Irrlicht. I bailed on C# and XNA and I do not regret it.
lymantok
Posts: 67
Joined: Mon Dec 31, 2007 6:13 am

Re: 3d space background

Post by lymantok »

Hi,

One way is to use a skybox for a starfield background. There is actually a recent posting in code snippets forum you can take a look at which uses a skybox background for a space game. I'm sure there are more examples on the forum as well.

http://irrlicht.sourceforge.net/forum/v ... =9&t=45192
bdpdonp
Posts: 68
Joined: Sat Oct 10, 2009 6:35 am

Re: 3d space background

Post by bdpdonp »

I went to skydome and it looks great!
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