[patch] Support rotating a scene node around arbitrary point

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

[patch] Support rotating a scene node around arbitrary point

Post by hendu »

https://sourceforge.net/tracker/?func=d ... tid=540678

Irrlicht matrix4 already supports this, so expose it for scene nodes too. Very useful if some model is not modelled at origin.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: [patch] Support rotating a scene node around arbitrary p

Post by hendu »

http://irrlicht.sourceforge.net/forum/v ... =1&t=46802

Another user requested this feature.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Re: [patch] Support rotating a scene node around arbitrary p

Post by hybrid »

Not sure if this API bloat would really be that useful. Either a mesh manipulator call or a dummy node would do the same, and usually work as good.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: [patch] Support rotating a scene node around arbitrary p

Post by hendu »

Dummy node = overhead of one node
Mesh manipulator = overhead when loading mesh, possibly not working if mesh is animated/uses 32bit indices
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: [patch] Support rotating a scene node around arbitrary p

Post by hendu »

http://irrlicht.sourceforge.net/forum/v ... =9&t=47924

Another request for this functionality ;)
Post Reply