Generating Tire Trails

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
mubashar
Posts: 63
Joined: Wed Sep 07, 2011 7:20 pm

Generating Tire Trails

Post by mubashar »

hey everyone .... working on racing game project ... i wanna generate tires trails ... for vehicle on braking etc .... but i have no idea how can i achieve this looking for help .... :) please suggest me any solution.
When it's all over, it's not who you were. It's whether you made a difference
pepeshka
Posts: 29
Joined: Wed Jul 02, 2008 8:42 pm

Re: Generating Tire Trails

Post by pepeshka »

Check the projects forum, there is a decal manager project there. You could place tire tracks as decals, then remove the oldest as the vehicle moves forward.
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Generating Tire Trails

Post by netpipe »

ribbontrail scenenode
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
Post Reply