Proton SDK - component based C++ framework for iOS, Android
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Proton SDK - component based C++ framework for iOS, Android
I've released a cross platform framework under a bsd like license.
I'm posting here because one of the samples has Irrlicht integrated and may be a useful example for people who want to see another method of getting it on devices such as iPhone.
More info at http://www.protonsdk.com
Seth A. Robinson
www.rtsoft.com
www.rtsoft.com
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do we need license fee for developing games for iphone and ipad (or other devices) if we use open source sdk such as this one?
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My co-working space: http://www.deskspace.info
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Yep, all iPad. I'll throw in a few iPhone screenshots next time I get a chance.Are all those screenshots with the controls in the lower left and right angles from iPad only? Any Irrlicht on iPhone screenies?
That's a nice work station you have there by the way Very Happy
Yep, you still are stuck paying the $99 fee per year to Apple, and you also still need a Mac to do the final compile for the actual devices.do we need license fee for developing games for iphone and ipad (or other devices) if we use open source sdk such as this one?
Seth A. Robinson
www.rtsoft.com
www.rtsoft.com
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Little update: Put up a .apk and youtube movie of Irrlicht demos (quakish bsp level, terrain, md2 viewing) running on an Android Nexus One: http://www.codedojo.com/?p=1052
Seth A. Robinson
www.rtsoft.com
www.rtsoft.com
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Re: Proton SDK - component based C++ framework for iOS, Andr
Though, this post is a little old...
But you can just port your game to any jailbroken IDevice without the Licence. And running Mac in VMWare should do the job.
So there is actually no need to pay money, if you just want to try this out or develope a game.
This isnt quite right. If you want to publish your game on the Appstore, or play it legaly on your IDevice you have to purchase the Apple Developer Licence.Yep, you still are stuck paying the $99 fee per year to Apple, and you also still need a Mac to do the final compile for the actual devices.
But you can just port your game to any jailbroken IDevice without the Licence. And running Mac in VMWare should do the job.
So there is actually no need to pay money, if you just want to try this out or develope a game.
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Re: Proton SDK - component based C++ framework for iOS, Andr
Hey there Seth,
In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
Re: Proton SDK - component based C++ framework for iOS, Andr
yes. you can. what protonSDK offers is a opengles C/C++ framework glued with obj-c project. So if you want you can develop in windows, test it entirely in windows, compile once in xcode and test/deploy it. OR you can start with xcode project and develop/deploy/test entirely in ios simulator/device. It is a wonderful frameworkultramedia wrote:Hey there Seth,
In UDK you can test your app on your iOS device immediately without having submit it to the app store, can you do this in Proton SDK?
(i am not seth. i am just one of the happy user of protonSDK)
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Re: Proton SDK - component based C++ framework for iOS, Andr
Hi Sundar,
Sorry I missed an important bit in my previous post, UDK let's me load a test app onto an iPad from a PC (no mac needed) where I can test how it actually looks and runs. Sounds like from above in Proton if you don't have a mac you can only test in an iOS simulator. Have you tried one of these, and if so, how similar is it to the actual result on an iOS device?
Sorry I missed an important bit in my previous post, UDK let's me load a test app onto an iPad from a PC (no mac needed) where I can test how it actually looks and runs. Sounds like from above in Proton if you don't have a mac you can only test in an iOS simulator. Have you tried one of these, and if so, how similar is it to the actual result on an iOS device?
Re: Proton SDK - component based C++ framework for iOS, Andr
There is no IOS simulator in PC (proton SDK). All you have is a PC build and it runs like a normal PC game.
But having said that, the results were very good. There were no surprises when deploying the finished game to IOS devices thru MAC machine.
But having said that, the results were very good. There were no surprises when deploying the finished game to IOS devices thru MAC machine.
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Re: Proton SDK - component based C++ framework for iOS, Andr
Well, I'm not sure about that... I think gameplay via keyboard and mouse is different from gameplay via iOS touch controls.
But don't get me wrong, Proton is starting to look like the best option for me and I've started scheming how to get a mac from somewhere so I can use it. As much as I like UDK, it's quite true to say that it's like being married to a super model : looks beautiful, but it's a nightmare to live with.
But don't get me wrong, Proton is starting to look like the best option for me and I've started scheming how to get a mac from somewhere so I can use it. As much as I like UDK, it's quite true to say that it's like being married to a super model : looks beautiful, but it's a nightmare to live with.