I am experiencing a wierd bug
To make it simple, I make a cube, and set EMT_TRANSPARENT_ALPHA_CHANNEL_REF for its material.
In debug mode it looks perfect, but in releasemode there are some 'holes' in it, or wierd clipping or something wierd,
but it does not consistantly happen. Some objects look fine, some are missing parts... ?!
debug 32 and 64 bit always works
release 32 and 64 has problems
help
EMT_TRANSPARENT_ALPHA_CHANNEL_REF bug ?
EMT_TRANSPARENT_ALPHA_CHANNEL_REF bug ?
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Re: EMT_TRANSPARENT_ALPHA_CHANNEL_REF bug ?
ok, so I found out that if the alpha value of an vertex of the objects is set to 0, set then vertex becomes invisible.
I now set it to 255 and the problem was solved.
Just wierd that EMT_TRANSPARENT_ALPHA_CHANNEL_REF also takes the vertex alpha value into account.
I now set it to 255 and the problem was solved.
Just wierd that EMT_TRANSPARENT_ALPHA_CHANNEL_REF also takes the vertex alpha value into account.
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