Screenshot of the Month March 2012 [Winner announced!]
Re: Screenshot of the Month March 2012 [Submit now!]
Hmm... Mine's not quite of that kind
Gimme 3 More days
Gimme 3 More days
Re: Screenshot of the Month March 2012 [Submit now!]
ProgressiveMeshBuffer
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
Re: Screenshot of the Month March 2012 [Submit now!]
Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?
Really sweet though. Hope you will release some source ?!
Really sweet though. Hope you will release some source ?!
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
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Re: Screenshot of the Month March 2012 [Submit now!]
Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!
Re: Screenshot of the Month March 2012 [Submit now!]
Didnt see any? :O There is one hopping around in Free Hillsteto wrote:Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?
Really sweet though. Hope you will release some source ?!
Its not really a MeshBuffer as it not implements from IMeshBuffer.hybrid wrote:Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!
I would release it if people want to improve it further (and share it ofcourse) because it could use some optimizations. Its quite slow for big meshes. ( Might take some minutes for those bunnys :O )
But for the current use in TANK@WAR its quite fast, it takes about 2-3 sec (on my machine) to create all the tank LOD meshes (4 LODs per mesh) needed for the game.
Last edited by RdR on Thu Mar 15, 2012 5:09 pm, edited 1 time in total.
Re: Screenshot of the Month March 2012 [Submit now!]
Yes, a patch for geometry manipulator please
Re: Screenshot of the Month March 2012 [Submit now!]
I still haven't anything ready to roll so i can show a decent screenshot that i haven't shown before.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month March 2012 [Submit now!]
well?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Screenshot of the Month March 2012 [Submit now!]
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Screenshot of the Month March 2012 [Submit now!]
Wow, amazing Nadro!
Re: Screenshot of the Month March 2012 [Submit now!]
Second that! Awesome stuff!kazymjir wrote:Wow, amazing Nadro!
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: Screenshot of the Month March 2012 [Submit now!]
Third that! The shadows are soft and the bloom is just rightVirion wrote:Second that! Awesome stuff!kazymjir wrote:Wow, amazing Nadro!
Good work RdRRdR wrote:ProgressiveMeshBuffer
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
Really tough voting this time
Re: Screenshot of the Month March 2012 [Submit now!]
Thanks guys!
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Screenshot of the Month March 2012 [Submit now!]
Couldn't agree more.CuteAlien wrote:More competition is always good... bring it on (But can you really compete with a screenshot with hearts in it?)
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month March 2012 [Vote now!]
Vote now for the best screenshot of March 2012!
The poll will be active until April the 5th
The poll will be active until April the 5th
Compete or join in irrlichts monthly screenshot competition!
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Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99