getScreenCoordinatesFrom3DPosition() always return -1000 but i see the box.
I tried all types of cameras:
addCameraSceneNode()
addCameraSceneNodeMaya()
I post this in bug tree because i see
this message
http://irrlicht.sourceforge.net/forum/v ... =4&t=44544
second message
edit: Hm, forget it - I changed getScreenCoordinatesFrom3DPosition not getRayFromScreenCoordinates
Build in x64. Microsoft Visual 2010.
Irrlicht Engine version 1.7.3
Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_cont
ext_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_
make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_A
RB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_
create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WG
L_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear W
GL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_N
V_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectang
le
Using renderer: OpenGL 3.3.0
GeForce GTX 285/PCIe/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 3.3