To what extent should one try to achieve realism in a game?

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Cube_
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Re: To what extent should one try to achieve realism in a ga

Post by Cube_ »

oh yeah, lots of food for thought :D
Now I have a slight headache ^^"

ah well.. must process this info, also I like the idea with two suns and a planet orbiting the planet, and it could indeed affect gravity (the moon affects our gravity, although not a lot, but something a hundred, or even a thousand times more massive could noticeably change gravity assuming that it orbits close enough)
"this is not the bottleneck you are looking for"
theweirdn8
Posts: 21
Joined: Sun Feb 19, 2012 10:05 pm

Re: To what extent should one try to achieve realism in a ga

Post by theweirdn8 »

Ummm... I do not want to sound like a spammer, but I would say follow me on twitter at twitter.com/pawbyte/ to see how realistic one of our unreleased games will be.
Cube_
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Re: To what extent should one try to achieve realism in a ga

Post by Cube_ »

hmm... why not ^^" (I follow all indie programmers of interest :D)
"this is not the bottleneck you are looking for"
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