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I made a tiny animation in milkshape and this is what happened when it's a .ms3d.
But when its a .x everything is fine:
Is there a problem with the ms3d loader?
Btw im using Irrlicht 1.7.2.
At least not a known one. Can you send me the file for testing? Could be some extension not supported, but ms3d is usually pretty well supported in Irrlicht. Did you try another ms3d loader?
Yeah, it's kind of "the official" ms3d loader, guess you can download it somewhere on the ms3d pages. The mesh loader seems to have some weights outside the normalization step or so, as only a few spikes are generated. I need to debug the loader for this, might take some time.
ms3d is usually fine, so maybe some special thing that we don't support so far. In case the .x loads fine there's no drawback. b3d files should also be ok.
As far I know its just skeletal animation with the vertices assigned to the bones. What else could there be? Or is there any need to comment in the animations in the file?
Well, ms3d has added some extensions via additional fields at the end of the file. But on a first glance all standard fields seemed to be existant and should work. So I have to check the weights and relations between weights and joints to make sure all things are properly assigned.
I also meet the same problem with some of my mesh. The mesh show fine in milkshape 3d and misfit3d(another editor support ms3d), so I think it's a pitfall of irrlicht.