Code: Select all
irr::video::S3DVertex vertices[8] =
{
irr::video::S3DVertex(vector3df(-30.0f, 30.0f, -30.0f), vector3df(), SColor(255, 0, 0, 255), vector2df()),
irr::video::S3DVertex(vector3df(30.0f, 30.0f, -30.0f), vector3df(), SColor(255, 0, 255, 0), vector2df()),
irr::video::S3DVertex(vector3df(-30.0f, -30.0f, -30.0f), vector3df(), SColor(255, 255, 0, 0), vector2df()),
irr::video::S3DVertex(vector3df(30.0f, -30.0f, -30.0f), vector3df(), SColor(255, 0, 255, 255), vector2df()),
irr::video::S3DVertex(vector3df(-30.0f, 30.0f, 30.0f), vector3df(), SColor(255, 0, 0, 255), vector2df()),
irr::video::S3DVertex(vector3df(30.0f, 30.0f, 30.0f), vector3df(), SColor(255, 255, 0, 0), vector2df()),
irr::video::S3DVertex(vector3df(-30.0f, -30.0f, 30.0f), vector3df(), SColor(255, 0, 255, 0), vector2df()),
irr::video::S3DVertex(vector3df(30.0f, -30.0f, 30.0f), vector3df(), SColor(255, 0, 255, 255), vector2df())
};
int indices[36] =
{
0, 1, 2, // side 1
2, 1, 3,
4, 0, 6, // side 2
6, 0, 2,
7, 5, 6, // side 3
6, 5, 4,
3, 1, 7, // side 4
7, 1, 5,
4, 5, 0, // side 5
0, 5, 1,
3, 7, 2, // side 6
2, 7, 6,
};
driver->drawVertexPrimitiveList(&vertices[0], 8, &indices[0], 12, irr::video::EVT_STANDARD, irr::scene::EPT_TRIANGLES);
What's funny, this function never works as its supposed to, and given the poor documentation (in particular regarding the 4th parameter) this is driving me nuts.
Help anyone?