IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
give me a help
the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com
my email :flyrxue@163.com
Re: give me a help
hiflyrxue wrote:the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com
if you have the link for download irrPhysx0.3 please send it to me
my email: marlenyu@infomed.sld.cu
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
All the links are broken on this page, can anyone update?
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
does anyone know how to fix this??
its for the main loop btw
Code: Select all
/*
u32 current = device->getTimer()->getRealTime();
u32 original = 0;
u32 PhysicsTime = ((current - original)/1000);
// Set the physics simulation going
physxManager->simulate(TimeElapsed);
// Wait for the physics simulation to finish
physxManager->fetchResults();
// Render Physx debug data
physxManager->renderDebugData(video::SColor(225,255,255,255));
*/
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
what do you mean by how to fix it?
- remove the /* */ ?
- original is always zero
- if (current - original) < 1000 than PhysicsTime is always zero
- TimeElapsed is not declared
what are you expecting? what is the error?
- remove the /* */ ?
- original is always zero
- if (current - original) < 1000 than PhysicsTime is always zero
- TimeElapsed is not declared
what are you expecting? what is the error?
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
i commented out the code so the program would work -_-
but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.
but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.