hey there, first of all i would like to thank cuteAlien for helping me with the initialization problems before.
I was following the collision example that comes with irrbullet but it only works with ImeshScenenodes, is there any way to make it work with IAnimatedMeshSceneNodes and .irr scene files?
Thanks.
irrbullet collision detection Ianimatedmeshscenenode help
Re: irrbullet collision detection Ianimatedmeshscenenode hel
Hi, the 07.Collision example that comes with the irrlicht engine uses AnimatedMeshSceneNodes and i think you can use .irr scene files too but im not sure.
I hope I could help you
Ritti
I hope I could help you
Ritti
Re: irrbullet collision detection Ianimatedmeshscenenode hel
Hi, Have you tried using an animated mesh node? If I can remember you give a collision shape a scene node (which includes animated mesh node) and irrBullet doesn't affect Irrlicht so as long as you can get the irr file you will be able to use it.
Hope this helps.
Hope this helps.
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